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Dead-City

The Infection Has Started, What Will You Become? The Hunter, or The Hunted....
 
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 Skill Branches

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Inferoo357
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Inferoo357


Number of posts : 280
Age : 31
Location : Dead City
Registration date : 2008-11-22

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PostSubject: Skill Branches   Skill Branches Icon_minitimeThu Nov 27, 2008 3:31 pm

There are 8 branches of skills to choose from, each divided into 5 ranks, specialize in one and become a valuable part of the group, try to avoid specializing in something another group member is

NO BRANCH IS USELESS

all branch's serve a purpose in some situation, cant see a reason to go into the Tech field?
imagine you and your group runs into an abandoned factory, the only way in a a 30 inch thick steel door, but it is remote activated at a locked computer terminal, that door will be the only thing stopping the 500 feral zombies that are pouring into the field the factory is in, the weapons specialist tells you that he cant take them all, your survivalist declares that your all dead, you, you just grin, walk over to the computer, tap in a string of code and the steel comes crawling down leaving you and your teammates safe and sound

a Tank is in the vicinity, there is no steel door, the tech guy shrugs his shoulder, the survivalist does to, the weapons specialist doesn't have the tools to bring it down, your the engineer, you take a couple scraps, wrap them together, and ask that weapons guy to lend you that missile he's been saving for a rainy day, then give the weapons guy an early Christmas gift Very Happy

there are so many different scenarios that all classes will find a way to work with

Survival:
lvl-0.5- +1 Stamina -1 Dexterity
lvl- 1 - +1 Stamina
lvl-1.5- +2 Stamina -1 Dexterity
lvl- 2 - +1 Strength +1 Speed
lvl-2.5- able to track Unintelligent Zombie's
lvl- 3 - +2 Dexterity +1 Speed
lvl-3.5- able to track Zombies of Calculating Intelligence
lvl- 4 - +2 Strength +1 Stamina +1 Charisma
lvl-4.5- able to track Intelligent Zombies
lvl- 5 - +1 Charisma +1 Dexterity +1 Strength +1 Stamina +1 Speed +1 Intelligence

Weaponry:
lvl-0.5- able to disarm an opponent, or similar move
lvl- 1 - able to strike accurately with a melee attack using a weapon, even a gun
lvl-1.5- able to stun an opponent with a kick or similar move
lvl- 2 - chance to hit accurately increased
lvl-2.5- able to throw objects such as cups etc. with lethal force
lvl- 3 - able to keep cool under stressful conditions
lvl-3.5- able to fight bare handed
lvl- 4 - able to instantly kill weaker opponents effectively
lvl-4.5- able to improvise a weapon and use it effectively
lvl- 5 - amazing stunts and moves can be pulled off

Technology:
lvl-0.5- able to shut off power etc.
lvl- 1 - able to turn on power via generator etc.
lvl-1.5- able to make things work i.e. fix things
lvl- 2 - able to hack computers
lvl-2.5- able to make programs
lvl- 3 - able to make one thing function as another i.e. turn a toaster into a radio
lvl-3.5- incredibly fast when working with electronics
lvl- 4 - able to use technology as a weapon i.e. turning a computer into a shock gun
lvl-4.5- can hack into anything
lvl- 5 - can program robotics

Engineering:
lvl-0.5- can salvage parts from objects
lvl- 1 - can construct flimsy blockades/ small objects
lvl-1.5- can create computers/ minor objects
lvl- 2 - can create mines/ grenades/ average items
lvl-2.5- can add sights and grips to guns, gives boost of +1 Dexterity or +1 Speed
lvl- 3 - can add springs and interior changes to guns etc., +1 Dexterity and +1 Speed
lvl-3.5- can create crazy modifications to guns increasing bullet damage and range
lvl- 4 - can build armor/ large objects
lvl-4.5- can build robotics/ intricate, delicate objects/ huge objects
lvl- 5 - can build advance technology

Psychology:
lvl-0.5- Self- +1 Intelligence -1 Stamina
lvl- 1 - Self- +1 Intelligence +1 Dexterity -1 Stamina
lvl-1.5- +1 Dexterity
lvl- 2 - +1 Intelligence
lvl-2.5- +1 Dexterity +1 Intelligence
lvl- 3 - chance to stop an enemy of Unintelligent status
lvl-3.5- + chance rank 3-chance to stop an enemy of Calculating Intelligence
lvl- 4 - +chance rank 3.5- chance to stop an Intelligent enemy
lvl-4.5- + chance rank 4- chance to control an Unintelligent enemy
lvl- 5 - + chance rank 4.5- able to Mediate a Zombie PC (look in topic: Zombie PC's)

Genetics:
lvl-0.5- +1 Strength -1 Speed
lvl- 1 - +1 Stamina +1 Speed
lvl-1.5- +1 Dexterity +1 Speed
lvl- 2 - +1 Intelligence +1 Strength +1 Speed
lvl-2.5- able to generate sparks that cause minor damage to enemy's in close range
lvl- 3 - + rank 2.5- able to shoot small flames from the palms
lvl-3.5- + rank 3- able to condense water in the atmosphere, causing rain etc.
lvl- 4 - + rank 3.5- able to create small gusts of wind in the near vicinity
lvl-4.5- + rank 4 increases a lot
lvl- 5 - + rank 4.5- able to use telekinesis

Medical:
lvl-0.5- able to treat small cuts and scratches
lvl- 1 - able to treat normal cut and scrapes
lvl-1.5- able to treat wounds and deep scrapes, also able to slow the infection
lvl- 2 - able to treat deep wounds and sprains
lvl-2.5- able to treat broken bones
lvl- 3 - able to perform surgery's
lvl-3.5- able to perform under stress also perform faster
lvl- 4 - able to cure virus (only those recently infected)
lvl-4.5- able to treat any injury with ease
lvl- 5 - able to cure virus (all infected)
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Atreyu vision
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Atreyu vision


Number of posts : 374
Age : 32
Location : Florida
Registration date : 2008-11-30

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PostSubject: Re: Skill Branches   Skill Branches Icon_minitimeFri Dec 05, 2008 3:33 pm

I don't mean to be a dick and ruin your example...but a high level survivalist would be able to take the tank down with his hands...and the weapon dude...Even if he is out of ammo, the class is suppose to able to improvise with any weapon...SO! Very Happy...but tech still owns just as hard...dont disregard that...Very Happy
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